File Size: 394 KB
Print Length: 283 pages
Publication Date: February 19, 2017
A couple quick illustrations:
Why would a team of outdoorsmen who have been together for some time (months+) need one member to re-explain that each of them should do literally the only thing they're good at?
Why would anyone quibble over the death of the NPC when NPC's respawn time is measured in seconds? Specifically when failing to do something could have serious real world consequences?, The premise of the story is interesting. In a world eliminated robotic, you have to game to make a living.
This story has charm. I liked reading about Coral and like the fact that the girl didn’t choose a fight oriented class. I type of like Dale and his number of high level players, even though he’s kind of a jerk. Typically the relationships between the characters are the highlight of the storyplot.
There are some serious logic difficulties with the story. 1) The trade rate of gold of 10 gold = isn’t constantly followed. At times 50 gold is referred to as [ARTICLE_BODY]. fifty and other times a , 2) Why is if you are an00 “raid” in the beginner zone?, 3) Why would high level players grab a level 1 to group with? Isn’t there a group finding feature in this advanced game? 4) A raid is not a group of four people. 5) Jean gets all the XP OR 7 from the boss kill? Either group experience distribution was turned off or she not in a group with everyone. Just how else did she get in the dungeon?
To be honest the game logic issues almost made me put this story down. Nevertheless I persevered for you folks at home. Right after the 30% mark when the story setup is finished, things improve a little. It turns into a, sometimes meandering story of four friends just heading on odd adventures to complete the quest they were given. This is an ok story. It has its flaws but it has its gem instances too. Along with the exception of the unique character classes, most of the game mechanics seldom seem well thought out and there are big logic issues in the beginning of the tale. Overall, the game world feels a lttle bit boring. Exactly what really shines are the four characters in the story. There were lots of cute or funny connections between them that are endearing., I've have got to acknowledge I was a lttle bit nervous about this one. Typically the author sent me as free copy and We was wondering what to do if it wasn't any good... I mean a totally free cookie that's good is something to celebrate but a totally free cookie that's bad is just another opportunity for possible awkwardness, fortunately this cookie was good. That reminded me of this anime Log Horizon, that has been the other mmo based anime that came out around the same amount of time as SAO. A well thought world with dynamic people, and a regular logic and plot flow that kept things interesting, engaging and pleasant., I read this on KU.
There were a number of innovative pieces that match Litrpg, while still being not the same old thing. Correct variations, not subversion, that is.
The char progress was clear but good, and char interactions were just good.
I'd read another of his books., cool story, some amazed, not many errors. A nice story with some drama but not so much as to be a downer. Good-job all around.
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